SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
by [unverified] · free · Last verified 2026-06-21T03:07:53.231Z
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS acti...
https://huggingface.co/papers/2605.23345 ↗F
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- 2026-06-21T03:07:53.231Z
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